Sometimes you look at your players and you think 'these punks have had it too easy' and you decide that you need a really BIG clock. But then your players concoct a plan to steal it in-game and there's not a whole lot you can do so their hideout just has a hundred step clock as a decoration.
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This is magnificent. What an excellent and useful tool. I'm going to plan all my mission reports around it now.
I could see this being useful for a loading screen for a sci-fi based game, too.
i feel like i'm at fault of this
Sometimes you look at your players and you think 'these punks have had it too easy' and you decide that you need a really BIG clock. But then your players concoct a plan to steal it in-game and there's not a whole lot you can do so their hideout just has a hundred step clock as a decoration.
Lessons learned: zero